Beam_v
======
  Textures:
    - IceMerameraKingShock

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 255, 255, 255, 9

  Color Registers:
    - -40, -30, 0, 0
    - 0, 0, 0, 52

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-40, -30, 0)
         A = ((tex #1 A) * (vertex A))
